July 11, 2020

Vector portrait David Bohm

The late great David Bohm chose his own path through life and as a result got plenty resistance from the established that care more for their careers and opinions of their complicit peers than making a sincere effort to advance the progress of science. His father did not approve of him chosing a career in science and turned him a cold shoulder. Years after he was betrayed (twice) by his substitue father Oppenheimer and chased by the zealot McCarthy which coerced him to move to Sao Paolo, Brazil where he conceived the beginnings of his Hidden Variables theory, which could lead to both the theories of relativity and quantum mechanics being whacked at some point in time by using a different type of reasoning. It does away with science simply ignoring facts that allow it to uphold the mainsteam theories.

After having accepted a job offer in Israel where he worked several years, he moved to the UK, where he began collaborating with Basil Hiley. They contributed to solve the double slit mystery, which they visualized in an animation, based on the mathematics underlaying their theory. It proved the particle / wave duality theory was invented bunk that only served to maintain quantum mechanic's theoretical twaddle concerning the matter. His involvement with Krishnamurti allowed him to bridge science and spirituality (consciousness). David Bohm passed away in 1992. This portrait is my visual tribute to a great mind that was not afraid to make great efforts at the cost of great sacrifice.

I am drawing this portrait in Affinity Designer in which it is possible to draw realistic organic shapes, which is not easily done in programs of the competition that is hugely more expensive than Designer (Inkscape excepted, but that program has a difficult to figure out UI). I used a mix of drawing methods in this work that I sorted out in previous attempts to draw realistic vector portraits:
  • 'painting' with custom made vector brushes (mainly textures and creases)
  • drawing strokes and shapes to create realistic parts of the face (as a base to apply texture on in a later stage), including clipping objects inside objects on mulitple levels to create gradients that fx options, the colour gradient tool and custom transparency are unable to achieve
  • The hair was drawn with the Huion H610 Pro graphic tablet

The size of the portrait is rather big - 4.7 x 4 meter (....) which perhaps is the reason Affinity Designer crashed a number of times. I maximized the measure of RAM reserved for the program and reduced the number of undos from 1000 to 120 In the prgram's Preferences - Performance in an attempt to prevent crashing, but that didn't seem to make a difference. The number of layers / objects is high into the hundreds. So now, I save very often on two physically different hard drives to reduce the chance of data loss.

At this point (July 16 2020) the portrait obviously still is a work in progress. So stay tuned to see it being developed for as far the crashing allows me to do. The oldest stage is at the bottom, the newest on top. Click one of the images to go to see them in Google's Lightbox in which you can flick through the stages by turning your mousewheel (at least on a PC that is an option).

Update July 17 2020
The new Beta version seems to be more stable. No crashes while adding the hair, which contains numerous curves / objects. Also adjusting the artboard - centering the face better - worked which was not possible to do with the previous version that distorted the image. Kudos to the Affinity Designer developers.

Update July 18 2020

July 15 2020 - Experiment with noise

Update July 14 2020

Update 2 July 13 2020

Update 1 July 13 2020

Update 3 July 12 2020

Update 2 July 12 2020

Update 1 July 12 2020

Update July 11 2020

Update 4 July 9 2020

Update 3 July 9 2020

Update 2 July 9 2020

Start of the drawing July 9 2020