January 4, 2020

Crest of Amsterdam created in Affinity Designer

This blog entry shows the Crest of Amsterdam created in Affinity Designer, so it is all vector, no pixels at all. The image shows three Andreas crosses at the center of the crest. They were used allegedly as a reference to the apostle Andreas who was tortured to death on such type of cross. Other than that the origins of the objects and shapes used are unknown. There also is an unproven link to the bankers of Florence - predominantly the De Medici family - that were supposed to have taken their business to Amsterdam, Copenhagen and London after their competition - the Bardi family - financed Columbus who returned with literally shiploads of gold. The agents of De Medici purportedly put different accents in their banking policies, which delivered them riches beyond imagination. The Andreas crosses that resemble the letter 'X' are also believed to have maintained their meaning of secrecy throughout the ages, that even today are used by organizations that run classified projects far outside the view of the general public and are even kept away from the commonly better informed factions of society.



Most recent coloured version




This is what the coloured crest looks like on T-shirt
It is available here




Before the version emerged that is shown above, I made an outline version that you see below:



The outline version of the crest




This is what the outline version looks like on T-shirt
For those who like it, they can obtain it here



Finally, below you see the vector outline drawing of the crest. From this designers may be able to conclude that the real complexity of the colour design lies within the creation of gradients and effects that Affinity Designer offers abundantly.







Tip: If you click on one of the images you will be lead to Google's Lightbox which shows larger versions of the images against a dark background, which is a lot more pleasing to the eyes.





December 10, 2019

Range Rover Evoque - vector drawing


I was blown away when first seeing the Range Rover Evoque. Its design is stunning. Perfect in every detail. The designer obviously is brilliant and the fact that the car turned out so beautiful is probably the result of the marketing department not getting in the way. These blokes often are responsible for ruining designs that are a caress to the eye, because they want to please as many (potential clients) as possible. But with a designer capable of creating such a mind-blowing car, Land Rover did well to keep its marketeers on a short leash.


Stage 20 - Dec 11 2019 - 22:11 CET
with transparent background




The drawing in wire-frame view looks quite simple; the bulk of the work is to get the gradient colours right and the gradient transparency. They could of course be eye-dropped from the reference photo, but like in my portraits of humans, I like to put more drama in the images I create by altering details in which colours are very important. Another 'problem' in Affinity Designer is to get gradient shadows and reflections right, i.e. when gradients extend in more than one direction. I usually duplicate such an object and change the colours and gradient direction of the duplicated layer (and / or consecutive layers). The unwanted parts I 'remove' by applying custom transparency or by altering the shape of the object (adding or subtracting parts of the object area). B.t.w. all objects are given a Gaussian blur to make the image more realistic. Objects drawn in CorelDRAW or Illustrator often look unrealistic, because of (the object's) hard edges. Artists won't have this problem in affinity Designer.

Drawing such a subject results in many layers. Each object is a separate layer that I gave a specific name in order to make finding a particular object in the layers panel less of a hassle. I lock the reference image on top of all layers and make it transparent, so that I can always choose to see the reference or not while not interfering with other layers. Mind you, you can make the semi transparent reference layer visible, while still being able to draw on a selected layer below it, which is brilliant. I also use the outline view a lot which I gave a custom shortcut to make it possible to quickly switch between normal view and outline view. When having created a bundle of objects it is often quite useful to select the object in outline view (wire-frame view).

A feature not yet included in Affinity Designer is the feather function which would have been quite helpful (and time saving) in creating this image. But I saw Serif put it on the road map of future functions to be added. Although I'm not overly enthusiastic about mesh-fill function (like in CorelDRAW and Illustrator), it may have been useful at some points during the drawing of this car, but again, I saw this on Designer's road map of future functions. Other than that, Affinity Designer allows me to do things very quickly and precisely that I was not able to do equally fast or precise in the programs of the aforementioned competition, which becomes clear in particular in the vector portraits that you find elsewhere on this blog.

I just had to make a drawing of this eye caressing creation. It is a 100% vector drawing made in Affinity Designer. I bundled the first 12 stages in one image to get past the boring level and placed some later stages above that. Click on one of the images to see the stages in Google's Lightbox in which you can scroll through the stages swiftly by turning the scroll wheel of the mouse (on a PC anyway). Oldest stage at the bottom, newer ones above that. I've also made a short clip of this sequence that you find here.



Stage 20 - Dec 11 2019 - 22:11 CET




Stage 19 - Dec 11 2019 - 14:23 CET




Stage 18 - Dec 10 2019 - 19:06 CET




Outline view of stage 18




Stage 16 Dec 9 2019




First 12 stages








November 23, 2019

Digitally edited freehand airbrush of Johan Cruijff


The image below shows a digitally edited photo of Johan Cruijff that originally was a traditional analog freehand airbrush that got sort of 'lost'. Fortunately I had shot a photograph of it that I recently reworked in Affinity Photo. The beefed up digital size is 108 x 82 centimeters. It shows a young Cruijff while he still played for Ajax Amsterdam before he moved to FC Barcelona. Click the image to see a larger version of it in Google's Lightbox.


Edited freehand airbrush of Johan Cruijff



I rarely touch the analog airbrush anymore - the type that needs to be hooked up to a compressor. I believe digital image creation and editing software offer so many advantages over analog means of art creation that it made the choice easy for me. Working with computers does not mean the creative element goes away - there most definitely are methods that allow artists to preserve or even enhance the essence of the person that they portray. It just is a different way of working.

The limitless number of undo and history functions that Affinity programs have, are an obvious plus, while working in layers is an other thing that analog methods do not offer. Being able to work in multiple layers each of which has a wide range of functions is a real boost for artists' creativity. In addition the numerous filters that editing and creating software provide, open up new worlds for creative manipulation of images. All these features put together spurred me to make to make the switch from analog to digital art creation and editing. 

A thing that may cause to think, is that in traditional drawing for instance, artists have 3 tools - a pencil, eraser and paper stump, while the tool boxes of drawing programs offer many more. Also the number of colours are without limit. And these are only the tools; other functions are left unmentioned. In no way am I putting down traditional ways of creating art, I am just beginning to explore the possibilities of digital art creation. So far, I like it a lot. 








October 30, 2019

Marilyn Monroe vector portrait


I've been busy staying alive which did not leave me a lot of time to spend drawing on my computer. But after thinking hard whose portrait to draw in Affinity Designer, I decided upon one of my all time favorites: Marilyn Monroe. When starting to draw, I was not sure if I would detail it into the extreme, like drawing pores and single strands of hair for instance, which would have required some imagination since the reference photo isn't showing any of these details. While progressing I began to lean more towards creating a visual impression rather than creating a photo realistic image. The impression being a soft, dreamy image. The original dimensions of this portrait are height x width = 165 x 126 cm, but since it is drawn in vectors only it can be re-scaled to any desired size without losing quality.

Oldest stage at the bottom, newer stages above that in chronological order. Click on one of the images and Blogger will take you to Google's Lightbox that will allow you to scroll (with the mouse scroll wheel) through the images and make quick compares between the various stages. This will work on a PC or Mac only; tablets and smartphones unfortunately do not offer this option. Enjoy and stay tuned to observe the future progress.




This is what the portrait would look like
when printed and placed inside a frame






Stage 20 November 4 2019 - 15:35
Changed right side neck texture next
to the ear ring and changed colour of
her dress slightly





Stage 19 November 3 2019 - 10:16





Stage 17 November 2 2019 - 15:30





Wireframe





Stage 16 October 1 2019 - 23:23






Stage 14 November 1 2019 - 11:11






Stage 13 October 31 2019 - 21:09






Stage 12 October 31 2019 - 19:19






Stage 11 - October 30 2019 21:53






Stage 10





Stage 9





Stage 8





Stage 7






Stage 6






Stage 5





Stage 4





Stage 3






Stage 2






Stage 1





September 25, 2019

Changing Native American portrait

I used to airbrush a lot - the analogue type in which a real metal airbrush is hooked up to a compressor to spray real paint on a real surface. That started in the early 80's of the previous century and lasted until approximately 8 to 10 years ago. After that I became more interested in digital image creation and manipulation, also because the programs became better and allowed to approach the quality that traditional airbrushing did. Today, the quality of the digital image creation programs has surpassed the traditional way of working in the sense that it is able to create more accurate detail that, in addition, can be edited endlessly.

I used to mainly use CorelDRAW and Corel PhotoPaint for my personal projects and during the day worked professionally with the Adobe products in the office. Sometimes I used Illustrator and Photoshop for my personal projects as well, but I always found their programs way overpriced. Things got worse when they imposed their subscription model on their users after which I switched to Serif's Affinity Designer (vector drawing program) and Affinity Photo (pixel creating and editing program). I accidentally ran into these programs when aimlessly browsing the Internet.

I've truly fallen in love with the Affinity programs that both cost about 50 USD that give you ownership of the programs and 3 free updates.... That is a whole lot more affordable than the programs in the Adobe suit. Designer and Photo are developing well - bugs are continuously removed and functions are added - which causes them to almost be on par with AI and PS functions wise, while having surpassed them in a certain number of aspects. I may elaborate on this in a future blog entry. In addition Serif issued Affinity Publisher which is and InDesign competitor. Already now Publisher is sufficiently equipped with functions to do by far the most DTP work very well while only lacking compared to ID in very specialist areas like interactive digital publications for instance. But artists that work in that type of document creation are relatively small numbered.

OK, back to what I was going to express here. Sometimes when I get bored, I tinker with images in Affinity Photo. In the old days I used to airbrush a lot of portraits of Native American people. But when browsing the web, it occurred to me that many artists create portraits of the same people, simply because there weren't too many photographers to record faces of Native American people in the old days. In order to create a unique face one has to be created from scratch or an existing one has to be changed so that it looks nothing like the original, trying to preserve the ethnic facial traits of the subject. Gertrude Kasebier and Edward S. Curtis are two of the best known magnificent photographers who shot a large number of great Native American portraits. But in their day, it wasn't like everyone had a camera on their smartphone like people have these days. It is why a relatively small number of genuine photographs of Native Americans exist.

So when I find a photo of a Native American person that I potentially would like to airbrush, but I find elements in their facial traits that I would like to change, I load the photo into Affinity Photo and start tinkering. Some would say that this is historic fraud, which in fact is the case to a certain extent, but that could also be said of the paintings of the brilliant Howard Terpning who I am sure interprets some things according to his personal vision (which is what makes his art so awesome). Personally I enjoy watching Terpning's work. Perhaps a little more and focused on details than the average person, because I want to know where the beauty of art is hiding in the details.

Below you find a brief sequence of me changing a portrait that I found on the web. At the bottom is the original photo. Above that the alterations made in Affinity Photo - mainly using the Liquify Push Forward Tool in the Liquify Persona. The image above that shows more detailing done with the Paint Brush Tool (using a textured brush), The Blur Brush Tool and the Clone Brush Tool. I also used the Color Adjustment and Curve Adjustment filters to make the image more crisp and dramatic. Finally I placed the edited image in a frame in the 3D program Rhinoceros v5 as show in the image at the top. I enjoyed doing this piece of historic fraud that I think turned out quite well considering the original photo was small and of a low resolution (600 x 938 pixels), while damages were present both in the face and in the background.

Tip: click on one of the image and it will be displayed in Google's Lightbox. If you are on a PC (also possible on a Mac I presume) you can turn the scroll wheel of your mouse and flick through the images to compare them.



Placed the edited image in a virtual 3D frame




Image edited with Paint-, Blur- and Clone- Brush tools
to add detail and Colour and Curve Adjustment filters
to make the image more crisp and dramatic looking




Photo edited with the Liquify tool and
Blur tool to remove jagged edges on areas




Reference photo, which was small, low res,
damaged and jagged






September 9, 2019

Vector portrait of Emma Britten

Emma Hardinge Britten was a well known spiritualist who lived from May 2 1823 to October 2 1899. She was a writer, public speaker, musician and opera singer in her younger days to support her family after her father passed away when she was 11 years old. Her spiritual gifts brought her fame and she was frequently consulted by high ranking politicians and other important people of her day. It is an indication that elevated echelons of society value the spiritual reality that is intentionally kept hidden from common folk.

This portrait is a work in progress and is drawn in Affinity Designer. This program has all the functionality to create realistic vector portraits that can be edited afterwards relatively fast which is a pain to do with mesh-filled vector portraits. And since tinkering is almost a necessity for portrait artists Affinity Designer is their ideal tool to make 100% vector portraits that can be re-scaled to any size without loss of quality.



Had to place this here or else the ugly
image below will show up in preview




What makes vector portraits look realistic is that edges of shapes and lines can be blurred in a controlled way. In addition color fadings can be customized in any desired way (using different colours) as well as the transparency of objects (in a linear, radial, elliptical or conical fashion). The combination of these 3 functions allows artists to create works that are visually indistinguishable from pixel portraits, but - as stated before - can be produced in any desired dimension while retaining the original quality.


Ugly Adobe Illustrator attempt to
create a realistic vector portrait
no offence, b.t.w., this is caused
by Illustrator's limited functions


Outside of Affinity Designer only the magnificent free open source program Inkscape (which a difficult to learn UI) has similar features; CorelDRAW and Adobe Illustrator do not have object blur functions and are therefore not suited to create realistic vector portraits, other than with the hideously tedious mesh-fill tool. The result is very unrealitsic looking portraits with hard edges as is shown in the image above. Adobe's marketing department has tried to turn this into the standard for vector portraits (in which it obviously succeeded) by suggesting that the programs shortcomings are the standard tools to use. But from whichever angle one looks at the result, these are not realistic portraits of high quality. At best effects promoted by Adobe's marketing department can be achieved.



This is the custom vector brush
created to draw realistic strands
of hair. This can be imported in
your collection of brushes and
used for this specific purpose.



This is the custom made brush used
to paint skin pores. Mix dark strokes
and bright strokes combined, the latter
always on top in the layer panel.



Apply 3D and or Bevel / Emboss fx
to the textured brush strokes to
create a realistic skin pore texture
and fiddle with the brush properties
use custom colour and transparency
overlays and underlays, whatever it
takes to approach realism as much
as reasonably possible.




So below you see a realistic vector portrait created in Affinity Designer. Bear in mind that at this point (September 2019) you are looking at the early stages; it will become more realistic as more work is done to the image. Skin pores and detailed strands of hair in particular will be applied. For the hair texture I created a custom brush that allows to create realistic strands, both dark and bright. The oldest stage is at the bottom - more recent stages are placed above that. Click on one of the images and they will be shown in Google's Lightbox, which (on a PC anyway) allows to scroll through the various stages to quickly see and compare the changes. The original size of the portrait in which it was drawn, is 80 x 62 cm, approximately ten times larger than the images submitted to this site.





September 20 2019 00:09 virtually in 3D frame





September 20 2019 00:09




September 16 2019 stage 12
vector curves & Brush strokes
outline view (hugely helpful
in the process of drawing)





September 12 2019 11:50





September 11 2019 11:01





September 10 2019 17:20





September 9 2019 20:13





September 9 2019 16:43





September 9 2019 12:20





September 8 2019





September 8 2019




September 8 2019