Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

April 7, 2024

T-shirt design

 

Some people earn a comfortable living by making T-shirt designs. What strikes me is that most of the good selling designs are sort of corny - to stay polite - which means that corny is popular, which, reasoning further, must have been caused by the mindset of the buyers, which in turn is the result of the way in which they grew up and were educated (or not) if there is a relation between being plagued by a lack of education and buying apparel that tends to make those that wear it look like they have been raised in an environment that didn't offer proper support. But there still are designers that refuse to make corny stuff, as a result of which their sales are miles behind those that do not shy away from making corny rubble on T-shirts in which buyers look well....., corny. I would like to express to both the designers and apparel buyers of a garment style that obviously is not at the top of my preference list, to not take what I wrote here personal; I think every person is free to make or buy whatever bunk they like. 

However personally, I prefer to sell less non corny merchandise, because I do not wish to be involved in making designs that reflect the lack of taste or other disabilities that urge people to buy and assemble a wardrobe that a three year old finds appealing while already having reached an adult age. Of course fans of corny T-shirts would rather be found dead than wearing the fruits that erupts from my brain, but I would sooner pass away being considered a more or less ethical designer than to give in to the frenzies of the part of the market that isn't bothered by leaving the house not appearing properly dressed.

Below you find some of the designs that are appreciated by far less people than the common majority of clients of the T-shirt industry, even if it is not particularly helpful to properly replenish my bank account occasionally. I assume that most would prefer to call me weird or unassimilated, which in fact is true, but I don't necessarily consider generally accepted values to be a contribution to the evolution of humankind. So, from this it is safe to conclude that the market segment I intend to target consists of those that have a defiant mindset, that inspires them to care less about what the majority of people thinks of the products they create. In view of the misery today's world finds itself in, it can be assessed that majorities all too often cheer dubious decisions and trends, which are triggered by being easily misled as opposed to minorities that bunk or debunk what is presented to them before making choices. 

Click on the link below the images to visit my Red Bubble shop. Clicking on images will also show a larger version of them in Google's Lightbox, in which you can scroll through them or pick individual images to the thumbnail display at the bottom of the screen on a PC or Mac. Or just click on an enlarged image to move to the next. Mobile devices unfortunately do not offer these options.







https://rb.gy/igx6vz




https://rb.gy/8qfdmq



https://t.ly/77QvH




https://t.ly/YZJFp





http://gg.gg/1a040o







































I feel that I must warn you that more produce inspired by not choosing to create corny rubble may find its way into this blog entry in future, allowing you to mentally prepare for such an impending event and decide to visit again or stay the heck away.



April 12, 2022

Jugendstil mandala

 

Mandalas have always fascinated me, as well as Jugendstil designs, particularly ornaments. Without planning to draw either one of them, out of some sort of boredom, I kind of mindlessly started dabbling in Affinity Designer, the result of which you see below. When composing the main drawing, I applied several effects to eh image - the most dominant of which is Gradient Colour overlay that allows black and white images to be enhanced instantly. All values assigned in the settings of effects, colouring and gradients are esoteric / vector math values.


The mandala


The image basically contains two parts, that I have arranged in a 7 element circular pattern, the larger object of which I placed below this paragraph. The objects are embedded in the main drawing.


The larger object




The smaller object, I placed below this paragraph. Click the images to see larger versions of them in Google's Lightbox, that allows to scroll through them by turning the scroll wheel of the mouse.


The smaller object


April 6, 2020

Renault Alpine A110 vector drawing

This Renault Alpine is my all time favorite car. Its lines are almost sensual, a caress to the eye, but it is as aggressive as one can get from a small bore block that was placed in the back (not a mid engine). Especially the front is brilliantly designed. The outstanding design was created by the legendary Giovanni Michelotti, who drew many fabulous cars. This image is entirely created in vectors in Affinity Designer. The drawing does not contain a single pixel, it contains vectors only. The texts are still editable, because I tinkered with the Character functions - tilting of individual letters, height, width and spacing between the letters.


A few remarks considering this project:
  • When exporting to a size (a lot) smaller than the dimensions it was drawn in, jagged edges appear in the near horizontal and near vertical edges and lines. When exporting to the native size (in png) and re-scaling afterwards, this problem no longer exists
  • For this particular work exporting in the Bilinear Resampler with the Apple RGB ICC colour profile ticked and palettized deslected works best with the profile embedded. This profile can be saved and used in other projects. The colours are richer and of slightly darker tone than the standard settings in Affinity Designer
  • The most tedious objects to draw were the head light lenses, the radiator grilll, alloy wheels and bonnet hinges. Still Affinity designer allows to adjust these easily and quickly afterwards
  • The Character functions in Affinity Designer allow to create realistic text that is observed from an angle, while the text remains editable. This is a hugely useful feature for projects that contain text that isn't viewed from an angle perpendicular and centered to the text
  • The Gaussian blur function, combined with gradient colouring and transparency, allow to create hyper realistic vector images that require far less time than the mesh-fill function in Illustrator and CorelDRAW (to create the same) and makes adjusting afterwards a much faster process than what is offered by the competition. When re-scaling the image to a larger size it stays sharper than images created with mesh-fill techniques that is basically replacing pixels with vectors, which only takes away jagged edges but does not change the relative pixel density of the image. When using the mesh-fill technique in which a transition is originally drawn in 10 steps, it remains 10 steps no matter what re-scaling is applied, while using the non mesh-fill method of Affinity Designer the transition is simply recalculated with every act of re-scaling, which equals a smooth infinite number of steps, without 10 steps having to coordinate the effect of individual steps
  • The alloy wheels are drawn in Rhinoceros 3D, turned into the proper viewing position and then placed into Affinity Designer to trace and edit. This also applies to the tire groove patterns. In doing so I can design my own wheel and tire patterns, while keeping their appearance realistic and in the correct perspective. Later these objects will be traced manually to keep the drawing all vector, so that it can be re-scaled to any size without loss of quality
  • The size in which this drawing was created is eight times bigger than the exported png's in this post. When printed in approximately 70 x 35 cm the details will appear much better than is visible here
  • The reference image was a poor quality drawing  (the image that is, not the artist's drawing skill) and had mistakes in them, but it was a more dynamic image than any photo I was able to find nevertheless. I needed to look at many different photographs to give the car an authentic appearance. Still I added some detail that make it unique (which is what I always do in every drawing and painting that I create)
  • There may be two versions - one the street version of the car and the other a stickered rally version. The stickers will be on a separate layer so they can be turned on and off at will. I must find the time to do this though
  • I struggled with the left front wheel well, because in the reference image the car has extended bulgy wheel wells, which I dislike, until stage 19 where this was corrected, since this stage the car now has its original subtle wheel well. I came across this problem because there previously wasn't enough space for the lateral blinker and type insignia, that are placed behind the front tire wheel well and flush with the top of it. Now there is. Check out the difference between stage 18 and 19 by clicking on the stage 19 image and flicking between the two stages in Google's Lightbox


It is still a work in progress at this time (I started this project on April 3 2020). The oldest stage is at the bottom, the newest on top. Click an image to go to the Google Lightbox that allows to swiftly flick through the stages by turning the scroll wheel of the mouse. Unfortunately this works in desktop computers only.



Stage 19 15:19 hrs, April 17 2020




Stage 18 11:42 hrs, April 14 2020




Stage 17 13:24 hrs, April 10 2020




Stage 16 23:00 hrs, April 9 2020




Stage 15 23:00 hrs, April 8 2020



Stage 12 12:50 hrs, April 6 2020


Stage 8 23:00 hrs, April 5 2020



Stage 4 13:00 hrs, April 4 2020


Stage 1 14:30 hrs, April 3 2020





===========================================






Outline view, 3D parts and reference image


Stage 18 vector outline view -
Alloy wheels and tires must still be traced
The wriggly red lines below the editable texts
indicate the entries (Vectorwhiz and Cibie)
are not present in the dictionary
while Renault actually is


Alloy wheel drawn in Rhino 3D
seen from a different angle




Tire drawn in Rhino 3D
seen from a different angle




Reference image





February 17, 2020

Elvis Presley graphic vector poster


I haven't been able to post for a while, but here finally is a new work. It is a 100% vector graphical portrait of Elvis Presley that will be used to create posters and T-shirt prints. This type of drawing is far easier to make and less time consuming than the photo-realistic vector portraits I have been creating so far. I started to draw a simple vector portrait that looks like this:


Graphic style vector portrait of Elvis Presley



Then I created the type in Affinity Photo, because it has a distortion tool that allows to manipulate text into geometric shapes. These pixel shapes I manually traced in Affinity Designer and placed the portrait of Elvis in the same document, which resulted in this image:



Poster / T-shirt design



The portrait was drawn in a few hours, the text took a bit longer. I am still honing my skills in this type of work and from experience I know it will get better within a short period of time. Once I am satisfied with my progress I will post the results and place the designs in my T-shirt shop. Look for this shirt here, which would look like this:



Elvis T-shirt


The shop allows you to personalize the size and positioning of the image, choose the colour of the T-shirt (although I think black is the best option for this design).






December 8, 2013

Quetzalcoatl snake-guitar

I was born in the year of the Snake in the Water lunar cycle according to the Chinese zodiac. Because of this at some point I wanted to create a guitar that had the shape of a snake. It probably was of some sort of surrogate compensation of me being unable to get some decent sounds out of such an instrument, in spite of many attempts. I never got beyond the plucking of The House of the Rising Sun accords and even then the neighbours called the police to have me arrested. As hardware and software progressed, I used various 3D programs, none of which allowed me to produce the image I had in my head, until Rhinoceros R5 and T-Splines made it possible to approximate my vision.

December 5, 2013

3D organic shapes

3D programs have evolved over the years at a tremendous pace. Today it is possible in many of them to create realistic organic shapes, somewhat similar to molding clay, which - as opposed to stone carving - allows to remove as well as add material to objects that are being built. In addition to the real life molding process, the software takes care of calculating smooth transitions between adjacent areas while automatically creating a symmetrical half of the object if so desired by the artist. Creating symmetrical shapes is therefore no longer a tedious task that consumes shiploads of the artist's time.


3D design created in Rhinoceros R5 + I-Splines

September 10, 2013

Working under pressure


Working under pressure. Negative pressure as you might notice. It requires more than one 3D applications between which objects can be traded using either .dxf or .3ds files. It makes working for the user easier but the computer has to work harder several 3D apps open.


Pressure gauge