Showing posts with label Affinity Designer. Show all posts
Showing posts with label Affinity Designer. Show all posts

March 5, 2024

Vector painting of a jaguar

 

This is a vector portrait of a crouching jaguar, created in VectorStyler and Affinity Designer. At this time - March 2024 - it still is a work in progress. VectorStyler I used to create the majority of the spots, using the Spikes shapes effect, which shapes the outline of an object into a spiky line, that can be controlled. In Affinity Designer I did the composition and tweaking. Vector objects can be copied and pasted between the two programs, which is a time saver, since Vector Styler has a ton of tools that are not incorporated in the programs of the competition.

Everything mentioned above was drawn with the mouse. The final touches - the hair strands - will have to be drawn and I plan to do it with my old Huion 620 Pro drawing tablet (in vectors too), because I intend to keep this image a 100% vector drawing. The oldest stage is at the bottom, the newest on top. Click on an image to see a larger version of it in Google's Lightbox. In there you can also scroll through the stages on a PC. I used a ton of tricks to create the desired effect. In a multi layer drawing as this one, that contains a large amount of objects, it is best to use the Spit Screen View in Affinity Designer to select and / or reshape objects to save a huge amount of time. This paragraph also is in the bottom section of this blog entry. Most objects are given gradient fills, transparency, layer effects and Gaussian blurs to avoid the proverbial had edges typical for vector drawing programs. This makes images drawn in such a way appear to be very unrealistic.

Please check in every now and then to see the progress of this drawing.





















Vector outline

The vector outline view shows the contours of objects and strokes - what actually is drawn - without fills and effects applied. Below this paragraph is the vector outline view from the stage before adding the fur structure that would dominantly hide parts of other objects, since it literally shows a plethora of objects. At this stage the outline view without the many strokes of hair still gives a rough idea how the drawing was set up. It also presents an idea of how many objects (called Layers in Affinity Designer) were drawn to achieve the desired result, bearing in mind that many objects are stacked on top of each other (most with a different effect or blend), which does not show in the outline view. Drawing the jaguar in vector instead of pixels, allows to resize the image to any scale without loss of quality.




Multiple object / layer selection in Split Screen View

When a drawing contains hundreds or thousands of objects / layers, selecting a particular one is difficult. The only effective solution to this problem is to work with a Split Screen View in Affinity Designer, which makes selecting less cumbersome, especially when the drawing contains many nested (objects within objects to various levels) layers. The image below shows what this looks like.





Jaguar in a virtual 3D frame

I often place my vector 2D images in a virtual 3D frame to see what it would look like, using the Plasticity 3D program to draw the frame, to see if the placement of the composition is off, before having it giclée printed, which is a special fine art way of printing with a high resolution (up to 6800 dpi and a 100 year of quality preservation). If cropping and / or alignment isn't done meticulously, any artwork can be ruined or subconsciously look strange. The image below shows the as of now not yet final stage of March 12 2024.

The vector painting
in a virtual 3D frame





January 16, 2024

David Lynch vector portrait


This vector portrait of film maker, painter, actor, visual artist and musician David Lynch, who has become renown by his movies - The Elephant man, Blue Velvet, Mulholland Drive, Wild at Heart, Dune, Lost Highway and Inland Empire. He probably has become most famous by cowriting and directing the intriguing TV-series Twin Peaks. All his cinematic work has a surrealistic touch, which is a clue to his knowledge and mindset that goes far beyond and above those of common people. This vector portrait was created in Affinity Designer and at this point - January 2024 - still is a work in progress. At the bottom is the oldest phase and the most recent stage is at the top. On PC and Mac desktops click the images to view them in Google's Lightbox, that also allows to scroll through the various stages. On mobile devices this scrolling option sadly is unavailable.

In Affinity Designer there are what Serif calls 'Vector Brushes' that actually are based on bitmap images. So, this in fact is not a 100% vector portrait. Users can draw these brushes themselves in vector format, that are exported as png-files. For almost every 'vector' portrait, drawing specific brushes have to be created, since no hair strand or pore texture in a person's face are the same. To such brushes Gradient Fills and Gradient Transparency effects are applied and sometimes they are Duplicated using Filters (below the Layers panel) that in some cases are offset, re-sized, skewed or mesh warped a little. In a number of cases it helps to apply the 3D lighting effect - highlights and outer shadows - to these brushes too. In the Gradient Tool there is an option to use bitmaps as the fill, which also is useful to achieve the desired effect. To these type of fills the same effects can be applied as used to manipulate the Vector Brush strokes.
































I dusted off my old trusty Huion 610 Pro graphic tablet to draw some of the hair strands, which is suited to do part of the job using self designed brush textures (that technically are not real vectors). In vector drawing programs, like Affinity Designer, it is a challenge to navigate and keep oversight on the ton of Layers that are created when drawing portraits. Assigning names to the key layers and grouping the in categories is necessary to prevent getting lost in a plethora of objects.



November 30, 2022

Art Nouveau practice drawing 01


I've always been attracted to Art Nouveau imagery, particularly that of the utterly brilliant Alphonse Mucha, who is largely accredited for starting that appealing movement, although he did not like the word movement. I wanted to wrap my mind around the specific aspects of the craft of which this practice drawing is the first attempt. I plan to do more Art Nouveau all vector drawings in the future, unlike this image that contains both vector and bitmap embedded files, because this image is a mere test. Technically this image is some sort of blend of Art Nouveau and Art Deco, the latter being the successor of the first art movement, I guess.

Alphonse Mucha was a gifted graphic designer, an illustrator and (sadly) also under appreciated painter, who deserves much more acclaim for his oil paintings than he has been given so far. His work in each of these categories is characterized by amazing technical skill and a keen eye for well balanced, appealing compositions. Even in his incredibly detailed black and white line art he was able to create a stunning - almost Rembrandt like (....) - play between light and dark areas of his work. An oversight of his mind blowing art oeuvre you find here. A documentary about the interesting man Mucha was, you find here. And his son recounting aspects of Mucha's life you find here.

In his graphic (poster) art Mucha exclusively drew with colour pencils and painted with water colours) beautiful women, because they are much more pleasing to watch than men and this type of work served to earn him a living. In some of his work symbolism has a more or less dominant presence, with which Mucha was familiar since he had at some point in his life become a freemason. His outlandish skill allowed him to integrate symbols in a subtle yet unique and stunning way, which makes his art rise above and beyond the compartmentalization that linear time relentlessly imposes on life.

In the 60's of the previous century Art Nouveau experienced a revival, be it in different forms for different purposes, but this originally and essentially commercial type of art's appeal has never faded, because figurative beauty simply never starts to bore audiences that don't know of or don't care about the opinions of a certain variety of prejudiced art critics and 'experts'.

Later in life Mucha decided to return to his area of birth Moravia, that today is part of the Czech republic, to dedicate his art to the Slav history and culture. When the German troops invaded what was then Czechoslovakia in the second world war, the Gestapo almost immediately arrested (the patriot) Mucha, who was in his seventies at the time, but they released him a few days later. Mucha was already ill then and a few months after his arrest he passed away.


The composite drawing




Embedded flower motive



Mandala background




The images above are part of my first attempt to mimic the essence of Art Nouveau works. They are created in Affinity Designer version 2, that oddly crashed on me once in this relatively simple image. I am not sure if it is Designer or the Windows system that is to be blamed for the crash, but the directory I had just created, to store my Art Nouveau artwork, did not give me full access, which was likely the cause for the crash. After changing the access permission I experienced no more crashing. I experienced a similar type of problem when trying to install Affinity Designer version 2, which is kind of weird. i described it several blog entries ago - 'Serif released version 2 of the Affinity programs'. So, for Windows users of this program, this may be a thing they should perhaps check before they start to draw, particularly since I read threads on the forum about the Affinity version 2 programs crashing and having problems saving files.



November 12, 2022

Serif released version 2 of the Affinity programs


Introduction
Apart from raving reviews about Affinity's version 2 update by users that have not encountered difficulty installing the programs, there are installation problems for a number of users of the Windows platform that should not have occurred. After having waited for a long time to be able to download an upgrade that was not a Beta version, expectations of version 2 were quite high and running into problems installing the programs caught me and many other users by surprise. In this blog entry I will offer a constructive contribution to (temporarily) resolve this problem, expecting a company release soon that will enable successful installation, this being a situation that Serif must put behind them as soon as possible.

On the Affinity forum several work arounds have been suggested, most of which do not work for most users struck by the problem, which tempts people like me to search for other solutions that actually do work. Below you find one that resolved the problem I ran into, although I am aware that changes in the installation code have to be applied in order to avoid users having to apply work arounds or figure out themselves what to do, to install the version 2 programs of the Affinity suit successfully right out of the box. In this blog entry I will focus on Affinity Designer predominantly, since it is the suit's program that I used most often.


Programs will not install
The long awaited release of version 2 of Affinity Designer, Photo and Publisher has recently taken place. I purchased and downloaded them from the Affinity forum, but when I tried to install them I received a message that the installation was cancelled because an error occurred in parsing the apps (all three of them). The file format of the installation was msix. When browsing the forum I soon learned that this affected other users too. Several possible solutions were offered by the mods and advanced users, but none of them cured the problem for me. Later I downloaded the apps from the Microsoft Store, which was the beginning of a solution, since at least .exe-files were placed in WindowsApp directory in the Windows User directory, which isn't the location where Windows users, accustomed to the traditional installation process would expect the files to be placed.

The programs would only open by right clicking the .exe-file from the WindowsApp directory in the system disk and choosing the run as administrator option. They would not start from the Start menu or from the shortcut icons that I placed on the Taskbar. Also I was unable to open files I had drawn in the older Beta versions by dragging them from Windows Filemanager onto the desktop of the programs.

When diving into the problem at a certain point I discovered that the properties of the Affinity (sub)directories in the WindowsApps directory displayed a message that the Permission file was corrupted (in bold red type). I set the permissions to full control for myself and after that the programs opened without using the Run As Administrator command, from both the Start menu and the shortcuts I placed on the Taskbar.

Apparently the .msix files interfered with the user permissions of the Affinity (sub)directories in the WindowsApps directory, necessary to run the programs properly. This directory is located at C:\Users\UserName\Downloads on a Windows 10 system, in which the Affinity programs are in directories with the following name: affinity-designer-2.0.0.msix, in this case for Designer. After running the exe-files from this directory users are prompted to one time fill in their Affinity ID information and the programs appear in the Start menu from where they can be pinned to the Taskbar. Fortunately this problem does not affect all users, but to those that encounter this problem, it is a rather painful disappointment. 



Affinity Designer 2 start up screen



First impressions
I had become curious to the functionality increase of the version 2 programs after watching various Youtube videos that featured them and I must say I was happy to try them. There still are functions missing in Designer that are included in programs of the competition - such as the Mesh gradient tool (which I personally do not miss), the vector trace tool (that I never use), the shape blender tool (which would be nice), the vector eraser and liquify tools and the stroke width tool to name just a few, but overall the upgrades work well and I think they are somewhat worth the money, though Serif could have included more new tools. There is a temporary discount for buying all programs in the suit, a package deal, which is why I hesitantly decided to upgrade. It is a €120 one time payment - no subscription fee - for the entire suit, by the way.



Affinity Photo 2 start up screen



The shape builder tool is a long awaited function that the devs added, the knife / scissors tool as well and the versatile warp tool are absolutely great. In addition the UI has been improved, in particular the Layers panel. Check out the Affinity channel on Youtube, The Affinity Revolution channel, The Brown Bear channel, the Design made simple channel, Olivio Sarkas' channel, the Games From Scratch channel and Kru Mark's channel to get an idea of what the version 2 upgrade is all about. All these persons did an excellent job of exploring the version 2 programs from their own perspective, providing arguments for users to upgrade or not.


The problems for the developers
Kru Mark compares the upgrade to the functionality of Affinity's competition and there still are some tools missing that are included in Illustrator and Inkscape for instance, but for the type of work I create, they are not crucial. I am aware of the fact however, that there are users that would benefit from the missing functions as mentioned by Kru Mark. The improvements the devs actually did include in this version are a welcome addition and perhaps other improvements will be included in the upcoming Beta versions. But not including them in this version, is somewhat of a missed opportunity.

I think Serif was under a lot of pressure to release version 2, because it has been a rather long time since they released the previous upgrade, but I assume the stability of the programs in the suit is a major prerequisite, meaning more time and effort goes into programming and testing. But because Serif did not provide any information why the upgrade took so long, some users wondered if Affinity was dead...., a situation that could have been avoided by keeping users up to date concerning the development of version 2. Had Serif come up with buggy programs in its suit it might have resulted in a bad reputation that is extremely difficult to repair and therefore bad for business. Also the necessity of coding 3 programs to the next upgrade level simultaneously, may have accounted for the lengthy upgrade interval. 

Perhaps because of all these factors, the pressure on the devs in the Serif office was a bit too high, which may have resulted in the aforementioned installation problems, that could in fact be caused by Microsoft's installation policy, requiring companies to use the .msix files instead of traditional installation methods in which the running of .exe files places programs in the Program directory of the system disk or any other directory on any disk the user prefers to install it on. I think the changes necessary to integrate the version 2 suit with the Microsoft Store installation policy, may have given the devs a headache as well and resulting from that Serif's clients, that ran into bungled installations.



Affinity Publisher 2 start up screen



But since it is possible to correct them, I think the Serif team will be able to sort out the problems, but this should have taken place before the release.The installation engine may be separate from the rest of the program, but this is no concern of users - they just want thingsto work properly, which is what they paid for. Although at this point I am intensively experimenting with the absolutely brilliant VectorStyler program, I will still to use the Affinity suite for production purposes for the time being, because VectorStyler still in the development stage. But if Serif slows down the upgrade pace while VectorStyler steps it up, there will come a moment in future when I will make a different decision.

The reason of the update pace being quite low, perhaps has to do with the fact that the software is developed for Windows, Apple silicon - both the Mac OS and iPad version - and the fact that all three programs in the suit are integrated, which means when working in Publisher to make changes to vector art or pixel art Designer and Photo do not have to be opened separately, but all editing can be done from within Publisher. This Studio Link integration, that is the first of its kind in the graphics world and DTP business, will noticeably increase the artists' productivity.

Publisher by the way, can now be installed on the iPad as well, which adds a lot of value to Apple's tablet. because it makes the iPad the first tablet capable of running an (almost) full fledged DTP-program. A long awaited major tool that finally made it into the new Publisher for all platforms is the possibility to create footnotes, endnotes and side notes, which is a function any serious DTP-program must have. This integration of this tool makes Publisher's upgrade the most 'necessary' of the programs in the version 2 Affinity suit.


Conclusion
So, apart from some good aspects to this upgrade, there are too many bad ones, that are not mentioned in may other places on the web or elsewhere. Yet, a certain number of these things nevertheless are worth being put forward, because these programs have become (part of) the livelihood of many that continue to search for ways to survive crumbling economies and continuously soaring expenses. I have listed them below and added some related issues:

  1. The installation trouble for a number of Windows users should have been sorted out before the release of version 2. The mods on the forum should not be suggesting work arounds that require users to dive deep in their operating system (registry tweaks have been suggested), which could easily lead to breaking more than the average user is able to foresee, while most suggestions did not even resolve the problem. This situation should most definitely have been prevented
  2. As Kru Mark correctly reported, there still are several crucial functions missing in version 2 that, in view of the long time that has passed since the previous upgrade, could have been and should have been integrated
  3. Possible upgrades and / or additions of certain tools will most likely be presented in future Beta versions, that are by definition not stable. I one time received the advice in the forum not to use a certain Beta version, because it would not export .png-files properly (which apparently was a known issue, that did not occur in earlier versions....), which brings me to think: Why the heck issue that Beta version in the first place? Is it for users to test or to keep them happy by showing them development still is ongoing? And why would Serif release a Beta version that it advices users no to use? This is a weird type of advice to give to users that simply report that the program is not doing what it is supposed to do and (moreover) what it did correctly before, which makes the situation even more strange
  4. The reason I bought the various Serif products is because I loathe the overly expensive Adobe subscription policy, aside from the other type of disdain they display for their userbase, but I estimate Serif is now at a turning point on how to proceed in the market in which they are operating. The price of the Affinity programs has almost doubled compared to the period in which they were issued for the first time. They still charge a one time fee, but how long will Serif be able to determine its own policies in a time in which giant players simply buy companies that they deem to be interesting for their strategy - meaning: use their code or simply kill them off
  5. Innovation should be higher on the list of priorities of the Serif company, because its competition seems to extend their lead in this field. As a small player in the arena fighting the big boys, the lack of innovative progress is a danger riddled situation to be in, that leads to venues where no company wants to be
  6. The absence of a roadmap that indicates the planned progress of the future versions, is an ominous sign. Blender for instance, continuously updates their publicly issued road map and relatively swiftly integrates the announced improvements, while coding 3D software is necessarily more complex that coding 2D software. Serif not being transparent about where it is going with the suit's development, is rather odd, to say the least, because it leaves users in the dark about the direction in which the company aims to develop. It feels like hopping on an airplane and not knowing where one is going to end up
  7. The startup screens of all 3 programs in version 2 flash a message that the 'Microsoft Store registration is checked' each time the program is opened. It makes sense that Serif registers its users for obvious reasons, but I fail to see why it is necessary for Microsoft to register Affinity users, yet it demands every company that sells products through their store to amend their code. To what extent and in what way would be interesting to know. Particularly since Microsoft is not world famous for being overly concerned with the wellbeing of its users. This seemingly trivial detail could have far reaching consequences that only but very few users are capable of imagining in a society in which the increase of centralized control has gone beyond the type of measure that complies with democratic principles
  8. Almost immediately after buyers of version 2 ran into rather serious trouble - failed installation, not being able to open the programs and not being able to save files created (among a number of other bugs, most of which Serif has not yet resolved....) - this message appeared on the forum in bold white type on a red background at the top of each page: 'Our response time is longer than usual currently. We're working to answer users as quickly as possible and thank you for your continued patience.' Either Serif bit off more than it could chew with this release or other situations have occurred behind the scene that I prefer not to speculate on, but either way, this is bad news. Not being at least somewhat transparent about this towards its users / buyers does not help as well, because such conduct most certainly will provoke conjecture.



Minisforum HX90G



10 port USB 3 hub



Update December 21 2022

The new Minisforum Neptune HX90G mini PC arrived with Windows 11 and installation of the Affinity suit programs from the Microsoft store went without problems. More on running Windows 11 on this computer in this blog entry. So, upgrading to Windows 11 from my very old 2004 rig (first gen i7) cost me an arm and a leg. It includes the hardware - computer and USB hub - and Serif's Universal License. Corporate rule affects an increasing part of today's world.




October 6, 2022

Mark Twain T-shirt design cartoon

 

Mark Twain is one of the best know and most read novel writers who graced this world with his preseance and works. Years ago I painted a portrait of the man in pixels from scratch in Affinity Photo, which is the Serif company's equivalent (and I mean this quite literally) of Adobe's Photoshop, but at a low one time fee, so artists aren't bound to a hugely expensive subscription model. Even though Photo still misses some minor functions compared to the industry standard, while on the other hand having some that exceed it, Photo is a most excellent alternative for artists that hate being forced to pay a high amount of money every month to purchase the 'alleged privilege' to use it.

But Serif has also created a magnifient alternative for Adobe Illustrator, a vector program that - like Photo - misses a number of functions, that it amply compensates with different functions that are not included in Illustrator. Creating various level of hard / soft edges around an object being the most interesting for artists who dislike the unnatural hard edges many vector programs offer. The type of artist I am referring to, prefers to create more realistic art, in which had edges are mostly absent. This program is named Affinity Designer, my favorite program, since quite often I create realistic portraits in it (the progress sequence of which can be seen in this blog).

While normal people on average use about 3000 different words to communicate, Twain used approximately 8000 words in his books most of the time. Expressing himself with such an extended verbiage allowed him to say and write things that makes people wonder at least and feel mind blown in other cases. Even the most simple and basic things of life he managed to craft into small or impressive literal miracles, simply because no one ever before had the idea to express them in the eloquent way that became his trademark manner of writing.

One such quotes I used to create a cartoonish image of Twain, around which I placed his words. It is an all vector image, created in Affinity Designer of course. Below you see the different phases of the cartoon portrait, including the misinterpretations that were in them before reaching the end result. Google's Lightbox can be accessed to see the various stages, by clicking on an image. On a PC or Mac it is also possible to scroll through the images, using the mouse wheel, which allows to see the changes in the stages more clearly in Lightbox. Newest image on top, the older ones below that.

Years later I found the penultimate image below and thought: this could be done better and I came up with one that is directly beneath this paragraph.























September 19, 2022

Emojis

 

Here are a few emojis drawn by me in Affinity Designer, so they are all 100% vector. I did not want to make flat images without gradient colours and tried to mimic human facial expressions, of course exaggerating them somewhat. Exaggeration - imagining the extreme aspect of things - often helps to see the possible consequence of seemingly innocent thoughts, developments and policies. The one at the top is a T-shirt design, the rest below it are just plain emojis. In the captions below each emoji are links to alternative versions of the emojis shown here; you might want to take a peek.... 😄



T-shirt design and a
version for evil people







Wink
for other opinions



Devious
for out-of-the-box-thinkers


Grin
have nothing to hide?



LOL
for mainstreamers



Mental
for the annoyed



Erm....
for those who see



August 5, 2022

Vector portrait of Emma Britten

I originally posted this drawing in 2019, but kept on working on it every now and then (which is what I often do). Many artists are familiar with this method of working, because after 'finishing' a drawing, it is more often than not discovered that the image needs more adjusting and / or additional work. At times this is a repetitively occuring moment, especially with portraits, in which likeness can depend on moving objects 1 or 2 millimeters, changing their size or shape, skewing them or fiddling with their colours. Faces are the most prominent visual characteristic of a person, which is why there is not a photo of your foot in your passport or ID card, but one of your face.

Emma Hardinge Britten was a well known spiritualist who lived from May 2 1823 to October 2 1899. She was a writer, public speaker, musician and opera singer in her younger days to support her family after her father passed away when she was 11 years old. Her spiritual gifts brought her fame and she was frequently consulted by high ranking politicians, corporate leaders and other important people of her day. It is an indication that elevated echelons of society value the spiritual reality that is intentionally kept hidden from common folk.

This portrait is a work in progress and is drawn in Affinity Designer. This program has all the functionality to create realistic vector portraits that can be edited afterwards relatively fast which is a pain to do with mesh-filled vector portraits. And since tinkering is almost a necessity for portrait artists Affinity Designer is their ideal tool to make 100% vector portraits that can be re-scaled to any size without loss of quality. However, this work also contains vector brushes, which are not really vectors - more about this later.



Had to place this here or else the ugly
image below will show up in preview




What makes vector portraits look realistic is that edges of shapes and lines can be blurred in a controlled way. In addition color fadings can be customized in any desired way (using different colours) as well as the transparency of objects (in a linear, radial, elliptical or conical fashion). The combination of these 3 functions allows artists to create works that are visually indistinguishable from pixel portraits, but - as stated before - can be produced in any desired dimension while retaining the original quality.


Ugly Adobe Illustrator attempt (no offence) to
create a realistic vector portrait, b.t.w., this
is caused by Adobe Illustrator's limited
functionality to create realistic art.


Outside of Affinity Designer only the magnificent free open source program Inkscape (which a difficult to learn UI) has similar features, be it that some of them are difficult to find in Inkscape's UI; CorelDRAW and Adobe Illustrator do not have object blur functions, except when converting objects to bitmaps first, and can not be converted back into vectors. These programs are therefore not suited to create realistic vector portraits, other than with the hideously tedious mesh-fill tool. The portraits not made with the mesh fill tool are very unrealitsic looking portraits with hard edges, as is shown in the image above. Adobe's marketing department has tried to turn this into the standard for vector portraits (in which it obviously succeeded) by suggesting that the programs shortcomings are some sort of artistic oddity that they turned into an alleged type of feature. But no matter how one looks at the result, these are not realistic portraits of high quality; they are at best a visual metaphor of realism.




This is the custom vector brush
created to draw realistic strands
of hair. This can be imported in
your collection of brushes and
used for this specific purpose.



This is the custom made brush used
to paint skin pores. Mix dark strokes
and bright strokes combined, the latter
always on top in the layer panel.



Apply 3D and or Bevel / Emboss fx
to the textured brush strokes to
create a realistic skin pore texture
and fiddle with the brush properties
use custom colour and transparency
overlays and underlays, whatever it
takes to approach realism as much
as reasonably possible.




So below you see a realistic vector portrait created in Affinity Designer. Bear in mind that at this point (September 2019) you are looking at the early stages; it will become more realistic as more work is done to the image. Skin pores and detailed strands of hair in particular will be applied. For the hair texture I created a custom brush that allows to create realistic strands, both dark and bright. The oldest stage is at the bottom - more recent stages are placed above that. Click on one of the images and they will be shown in Google's Lightbox, which (on a PC anyway) allows to scroll through the various stages to quickly see and compare the changes. The original size of the portrait in which it was drawn, is 80 x 62 cm, approximately ten times larger than the images submitted to this site.

Mind you - as I found out later - vector brushes in Affinity Designer do NOT create vectors, but are pixels created inside of a vector drawing program, that will remain bitmaps. So when creating realistic art with Affinity Designer, be sure to make large images in order to avoid blurring and jagged edges when using 'vector' brushes, if the intention is to make large prints of the image.





September 20 2019 00:09 virtually in 3D frame





September 20 2019 00:09




September 16 2019 stage 12
vector curves & Brush strokes
outline view (hugely helpful
in the process of drawing)





September 12 2019 11:50





September 11 2019 11:01





September 10 2019 17:20





September 9 2019 20:13





September 9 2019 16:43





September 9 2019 12:20





September 8 2019





September 8 2019




September 8 2019