Showing posts with label VectorStyler. Show all posts
Showing posts with label VectorStyler. Show all posts

March 30, 2024

Canva's pledge to Affinity

 

After the news was published that Canva had acquired the Affinity programs from Serif, Affinity's forum exploded and most reactions were not particularly positive. The main reason resulted from the fact that Canva is a subscription based web based tool, while the programs from the Affinity suite require a one time payment for each major version upgrade. The users' concern was justified, since by far the most had turned to Affinity after fleeing in droves from the absurdly expensive and monthly recurring fee Adobe suite. Switching platform is very time consuming and not a leisurely stroll in the park, since the file formats are proprietary for all brands, which means that either files need to be converted to the file format of the refuge application and start a new library from scratch, which will not make customers  and designers happy and therefore reduces income. Particularly modifying and updating legacy files that can not be imported into the involuntary chosen application is a horror scenario for graphic designers.

To ease the minds of the Affinity community and prevent coronary accidents, Canva issued a statement shortly after they published the new that Affinity was acquired. It contained four pledges that can be read in the image below and in the accompanying article published by Canva that you can read here. This allowed most Affinity users to decouple from the oxygen pump and helpers discontinue CPR. In theory the pledges contain a hundred percent positive message, that would put Affinity users' minds to rest and offers Serif to accelerate the programs' development, while operating in a larger chunk of the graphic design market segment. We will have to see what the lifespan of these pledges is. For now Canva should get the benefit of the doubt. It has the potential of preventing a massive parade to the exit of users of the Affinity suite as well.


Canva's pledges to Affinity


Past acquisitions for the majority haven't went well for users of the programs that were built by the company that was overtaken. But there is not a lot that users can do about it. Besides a switch that I mentioned in the previous blog post to the superb, one time payment VectorStyler drawing program, there also is the open source Inkscape that in theory has a great potential where the functional usefulness is concerned, but its UI is by far not as intuitive as Affinity's user friendly interface. VectorStyler does a better job at that, considering that the program has so many tools and functions that it even dwarfs Adobe Illustrator in the versatiliy and completeness department. But after users have become familiar with them, working with VectorStyler opens up new worlds. It however has no photo editor and desktop publishing program, which Affinity has turned into a very proficiently integrated suite of programs, that is unique in software.


VectorStyler logo




So, there is nothing else left for the Affinity community to wait what the future brings. It also is possible to continue to work with the latest version after Affinity would have turned to the subscription rip off model, should Canva dump the pledges in the bin at one point. Pixel pushers could look for possibilities to learn open source GIMP as a photo editor. What VectorStyler has done is prove that the instant of software rot still is quite a distance away. Software rot being the moment in which no further improvement to a program can be made, because it already contains all possible tools and functions imaginable. Unfortunately a desktop publishing program of the level of Affinity Publisher is one developed by Adobe and called InDesign, that is a budget unfriendly, perpetual payment rip off.


Inkscape logo


The question is, can or do graphic designers want to live with the restrictions imposed on them, accepting the fact that they will have to use programs of different brands that aren't designed to flawlessly work together or not? Globalism is a devious corporate / government / UN game in which the losers are known from the beginning as well as the winners. This doesn't exclusively apply to graphic designers; it is why the trillion dollar censorship is coerced on everyone that does not have at least a seven digit bankaccount. Any person with more than two properly functioning brain cells should be tempted to see such an iniquitous development in a broader perspective, because there is more at stake than initially meets the eye.


GIMP logo


Today the globalists' aim to separate the haves from the havenots in an illegal and unfeeling way. They have made it a societal problem that will not spontaneously go away, unless people wake up and stand for their rights, which aren't the corrupt laws that the crooked politicians and evil juridical clowns have imposed. Justice is real truth and nothing else what those without a covert, genocidal plan intuitively feel. Waking up lies poured out on us is the only way out of this callous global misery. 

Thanks for visiting and wishing you an independent future.



March 27, 2024

Canva acquires the Affinity suite programs

 

The announcement of Canva acquiring the programs of the Affinity suite, came as a thunder strike in a clear sky. Although the CEO of the Serif company, that owns the Affinity suit of programs, tried to make it seem like nothing will change for its community of users, the acquisition caused quite a stir among Affinity crowd. By the way, this topic has recently been closed for comments on the Affinity forum, most likely because by far the most posts, did not cheer the acquisition. The concerns Affinity users put forward make a lot of sense, the most important of which is the fact that the Affinity programs are sold for a one time fee, as opposed to the Canva and Adobe products that require payments according to the subscription model, which means users pay an indefinite amount of money as long as they use the programs, which smells like a daylight robbery.


Surprise acquisition of Affinity by Canva


Most Affinity users abandoned Adobe, because they did not want to continue to pay for the programs by a subscription model fee. In addition the functionality of the online design system of Canva is nowhere near of what can be done with the Affinity suite programs. In addition to this relative shortcoming, Canva bugs the hell out of its users with a barrage of ads, that the locally installed Affinity programs do not. These things give the Affinity community enough to worry about, which they of course do, because they remember how acquisitions that took place in the past turned out, in spite of the promises of the CEO's of the acquired company that nothing will change in the manufacturer - user relation.

Canva needed code like Serif bult, because the latter has developed software that far succeeds the functionality of the former while Canva has the financial power to acquire Serif. It is a repeating story in the world of software, that always evolves along the same lines. The acquired partner always has to cave in and abandon its user friendly policies because those policies are changed towards the nature of those of the acquiring partner. It is of little use to deny such a prospect, because it is the tried and tested way from a business point of view, that outranks all other considerations and policies and therefore makes it predictable what the future developments hold, with regard to user obligations.

Some annoyed users stated that they will return to Adobe, what will cost them an arm and a leg, while it was the reason they abandoned Adobe and switched to Affinity in the first place. So, that doesn't really make a lot of sense in my opinion. Fortunately there still is one appealing alternative available, which is switching to the brilliant VectorStyler, which is built, offered and updated by just one single person (....) a.k.a. programming wizard, named Csaba Raduly-Baka who resides in Finland, who seems to have resisted the temptation of big players in the graphic design market segment to hire him to make use of his outer worldly programming skills. VectorStyler is a graphic design program that is packed with a ton of functions that none of its competitors include and its programmer has a close relationship with the users of the program, that leads to meaningful upgrades that make the program even more usable than it already was.

So, lets see how much time it requires for Serif to succumb to the demands of Canva and in the meanwhile go check out the prowess of the superb vector design VectorStyler program, that also is available for a one time payment instead of the perpetual subscription based extortion method. I promise it will be worthwhile for graphic designers, who are fed up with the corporate greed of the big players in the graphic design market segment. You will be pleasantly surprised by the plethora of very usable functions that VectorStyler offers its users! It is the most estimable refuge for graphic designers that have much talent, but limited funds in trying to survive in the aim of companies to gain limitless corporate dictatorship.

I for one will focus on working with VectorStyler and Plasticity 3D that so far have displayed a fair policy towards their users, while maintaining a rapid upgrade frequency. It has become a challenge to continue to work for graphic artists in a corporation ruled environment, but fortunately there are at least some companies left that value decency and skill on their journey through space and time.



March 5, 2024

Vector painting of a jaguar

 

This is a vector portrait of a crouching jaguar, created in VectorStyler and Affinity Designer. At this time - March 2024 - it still is a work in progress. VectorStyler I used to create the majority of the spots, using the Spikes shapes effect, which shapes the outline of an object into a spiky line, that can be controlled. In Affinity Designer I did the composition and tweaking. Vector objects can be copied and pasted between the two programs, which is a time saver, since Vector Styler has a ton of tools that are not incorporated in the programs of the competition.

Everything mentioned above was drawn with the mouse. The final touches - the hair strands - will have to be drawn and I plan to do it with my old Huion 620 Pro drawing tablet (in vectors too), because I intend to keep this image a 100% vector drawing. The oldest stage is at the bottom, the newest on top. Click on an image to see a larger version of it in Google's Lightbox. In there you can also scroll through the stages on a PC. I used a ton of tricks to create the desired effect. In a multi layer drawing as this one, that contains a large amount of objects, it is best to use the Spit Screen View in Affinity Designer to select and / or reshape objects to save a huge amount of time. This paragraph also is in the bottom section of this blog entry. Most objects are given gradient fills, transparency, layer effects and Gaussian blurs to avoid the proverbial had edges typical for vector drawing programs. This makes images drawn in such a way appear to be very unrealistic.

Please check in every now and then to see the progress of this drawing.





















Vector outline

The vector outline view shows the contours of objects and strokes - what actually is drawn - without fills and effects applied. Below this paragraph is the vector outline view from the stage before adding the fur structure that would dominantly hide parts of other objects, since it literally shows a plethora of objects. At this stage the outline view without the many strokes of hair still gives a rough idea how the drawing was set up. It also presents an idea of how many objects (called Layers in Affinity Designer) were drawn to achieve the desired result, bearing in mind that many objects are stacked on top of each other (most with a different effect or blend), which does not show in the outline view. Drawing the jaguar in vector instead of pixels, allows to resize the image to any scale without loss of quality.




Multiple object / layer selection in Split Screen View

When a drawing contains hundreds or thousands of objects / layers, selecting a particular one is difficult. The only effective solution to this problem is to work with a Split Screen View in Affinity Designer, which makes selecting less cumbersome, especially when the drawing contains many nested (objects within objects to various levels) layers. The image below shows what this looks like.





Jaguar in a virtual 3D frame

I often place my vector 2D images in a virtual 3D frame to see what it would look like, using the Plasticity 3D program to draw the frame, to see if the placement of the composition is off, before having it giclée printed, which is a special fine art way of printing with a high resolution (up to 6800 dpi and a 100 year of quality preservation). If cropping and / or alignment isn't done meticulously, any artwork can be ruined or subconsciously look strange. The image below shows the as of now not yet final stage of March 12 2024.

The vector painting
in a virtual 3D frame





November 15, 2022

Continuing jaguar illustration in Affinity Designer 2

 

Crashes, crashes, crashes!
After having too many crashes and freezes in the high potential VectorStyler with the jaguar illustration I continued it in the newly released Affinity Designer 2 to test out this new release with more intensity. I crashed three times in Designer 2, but the first time I was offered to open a backup file that did not appear to have lost too many data. The second time no such option was presented. Restarting after the third crash, offered to load a recovery file, but a lot of work was lost. Upon re-opening the document crashed in the same way and it was not possible to save whatever was newly drawn.

Perhaps this is due to the fact that already in this relatively early stage - stage 1 - there are a ton of objects, to all of which several effects were applied. As mentioned in the previous blog entries, my computer is from before the Jurassic era, which may also be part of the crash problem. But probably there is also something not right with the software.

Whatever may be the case, here is the continuation of the art I started in VectorStyler. I exported the file as an .svg and opened it in Affinity Designer to take it from there. In the imported .svg, all shape blurring was removed, but some of the ripple distortion had remained in tact. I was relieved, because this meant that I only had to make a few minor adjustments.


First experience in making a complex vector drawing in Designer 2
Drawing in Affinity Designer 2 doesn't feel much different from the previous versions - I installed all the previous Beta versions - apart from the coloured icons in the toolbar, the rearranged functions in the fx dialog box and the changed layout of the Layers panel, as I've noticed so far. From the tools added to version 2, I only used the 4 point distortion, which at times needs a refresh by zooming in and out again and  and the shape builder tool to adjust a spot. A vector ripple distortion tool like in VectorStyler would have been useful to apply to the spots in the fur in this drawing; in Affinity Designer I had to apply the distortions manually with the pen and node tools. 

As usual the newest stage will be placed on top and the oldest one at the bottom. On a PC or Mac, click on an image and scroll through the images using the mouse wheel and quickly shift through the images to see the difference between the various stages. Additional comments below the image captions.



Stage 10 - added the texture base. Somehow the old
machine did not crash after drawing the previous stage.

The jag's tail was reworked, its left eye was made slightly bigger and the base for the fur texture was added (experimenting with this, because it must be vector only). No 'vector' brushes, no symbols and no patterns were used, because they are not real vectors, which are among the sadly still missing functions in Affinity Designer version 2. My outdated machine is barely able to keep up, but surprisingly did not crash during this stage. Exporting the file to .png however took an eternity. The original size of the drawing is: 3735 x 2270 pixel, because I have vague plans to have this drawing hi-res giclée printed on aluminium covered with a high quality lacker layer. The image placed on this site is smaller and therefore contains less detail than the original.




Stage 9 - tedious face fur detail drawing.
Crashed only once (....)

Although weary of crashes, began drawing the fur texture in the face of the jag, for which I used a number of tricks that I may explain in a separate blog entry somewhere in the future. No vector brushes were used whatsoever, because these are bitmaps drawn along a vector stroke, so no real vectors. The new X-ray view in Affinity Designer is quite useful to select objects in a drawing that contains many objects. This drawing is 100% vector. The old machine is behaving above expectation and I crashed only one time....




Started to draw the face fur texture detail - stage 9


This is the vector outline view of the image right above this one.




Did some work on the reflections on the water surface
in this 8th stage. No crashes fortunately this round.

I could not leave the project alone, so I cautiously proceeded., hoping the crashing would not occur. After having received a tip from Stuart RC on the affinity forum to use the pencil tool for certain aspects of the image, I was able to speed up the drawing process considerably. Never used the tool before, so I guess I underestimated its usefulness. Also did detail the jag's hair in the ear areas.




7th stage - an other crash in Designer 2. I was given an option
to open a recovery file, but much data was lost. To make things
worse, the crashing continued after opening the recovery files.

Yet an other crash in Affinity Designer 2 when editing the water surface of the river and foliage in the background. I have become careful and save the file after drawing every new object; still more data than that was lost. In spite of all these annoyances, I got the base of the water and background done. A bug I detected was that when area objects that were given a Gaussian blur overlap a weird line displays in the contour of the overlapped object.




Detailing of spots and whiskers - sixth stage

So far so good; no crashes in Affinity Designer 2 anymore. Made several minor changes to the various shapes, like changing the contours and colour adjustment. I also added the whiskers with adjusted stroke properties and mild Gaussian blur. Pussycat is starting to come alive on its way to kill.




Coming along nicely without crashing in fifth stage.

The biggest pain  - drawing all the spots without having a ripple distortion available - is now behind me. What is left is drawing of shadows' lighter areas and accents and tweaking them. Plus the reflections and colouring of the water ripples of course. In reality - to be safe - I have so far saved 17 files of this image, including those drawn in VectorStyler before switching to Affinity Designer. The Aomei on the fly backup system will hopefully prevent data loss.




Continuing to spotify and balance the colours in fourth stage.

The quality of portraits is defined by their appeal, which is determined by the intensity and tone of its accents. Subtle changes can impact the impression that an observer gets in a way that is disproportional to the extent of the change. They have to be balanced in combination with the tweaks of their environment. Trying to do this properly, so that the cat comes alive, so that its murderous mindset becomes tangible.




Affinity Designer version 2 crashed for the second time in
this third stage. Complexity apparently is difficult
to process for my struggling old machine

The abundance of spots have a shedload of nodes. I sometimes think that today we are still in the stone age of computing, in spite of what manufacturers want us to believe. At least that would probably be what people from a far away future think of man's current achievements in this field. I was not presented with the option to re-open a backup file this time, so I guess I have to see what happens from here on with working in this 100% vector image. Keeping my fingers crossed is the only option I have until my new, more powerful rig arrives.




Many more spots to go - stage 2
I think I didn't miss a spot yet ....

Imagine, in the jag's DNA code is included each and every coordinate of every single hair, its colour, length and type. It makes drawing a vector image of the big cat a walk in the park by comparison, however tedious drawing may be. For the final stages I will have to use my Huion tablet to draw the (dark, medium and light) hairs to make the jag's fur look more realistic.




First stage after the transfer from VectorStyler.
Strewing spots all over the hunting feline.

The jag's image, drawn in VectorStyler, still looks weird in this stage, similar to the early stages of almost anything else, which hints at the fact that from weirdness often coherent appearance comes. With so few objects or shapes drawn, it is hard to properly balance anything. So, I progress as fast as possible to leave this initial stage behind me.




November 12, 2022

Serif released version 2 of the Affinity programs


Introduction
Apart from raving reviews about Affinity's version 2 update by users that have not encountered difficulty installing the programs, there are installation problems for a number of users of the Windows platform that should not have occurred. After having waited for a long time to be able to download an upgrade that was not a Beta version, expectations of version 2 were quite high and running into problems installing the programs caught me and many other users by surprise. In this blog entry I will offer a constructive contribution to (temporarily) resolve this problem, expecting a company release soon that will enable successful installation, this being a situation that Serif must put behind them as soon as possible.

On the Affinity forum several work arounds have been suggested, most of which do not work for most users struck by the problem, which tempts people like me to search for other solutions that actually do work. Below you find one that resolved the problem I ran into, although I am aware that changes in the installation code have to be applied in order to avoid users having to apply work arounds or figure out themselves what to do, to install the version 2 programs of the Affinity suit successfully right out of the box. In this blog entry I will focus on Affinity Designer predominantly, since it is the suit's program that I used most often.


Programs will not install
The long awaited release of version 2 of Affinity Designer, Photo and Publisher has recently taken place. I purchased and downloaded them from the Affinity forum, but when I tried to install them I received a message that the installation was cancelled because an error occurred in parsing the apps (all three of them). The file format of the installation was msix. When browsing the forum I soon learned that this affected other users too. Several possible solutions were offered by the mods and advanced users, but none of them cured the problem for me. Later I downloaded the apps from the Microsoft Store, which was the beginning of a solution, since at least .exe-files were placed in WindowsApp directory in the Windows User directory, which isn't the location where Windows users, accustomed to the traditional installation process would expect the files to be placed.

The programs would only open by right clicking the .exe-file from the WindowsApp directory in the system disk and choosing the run as administrator option. They would not start from the Start menu or from the shortcut icons that I placed on the Taskbar. Also I was unable to open files I had drawn in the older Beta versions by dragging them from Windows Filemanager onto the desktop of the programs.

When diving into the problem at a certain point I discovered that the properties of the Affinity (sub)directories in the WindowsApps directory displayed a message that the Permission file was corrupted (in bold red type). I set the permissions to full control for myself and after that the programs opened without using the Run As Administrator command, from both the Start menu and the shortcuts I placed on the Taskbar.

Apparently the .msix files interfered with the user permissions of the Affinity (sub)directories in the WindowsApps directory, necessary to run the programs properly. This directory is located at C:\Users\UserName\Downloads on a Windows 10 system, in which the Affinity programs are in directories with the following name: affinity-designer-2.0.0.msix, in this case for Designer. After running the exe-files from this directory users are prompted to one time fill in their Affinity ID information and the programs appear in the Start menu from where they can be pinned to the Taskbar. Fortunately this problem does not affect all users, but to those that encounter this problem, it is a rather painful disappointment. 



Affinity Designer 2 start up screen



First impressions
I had become curious to the functionality increase of the version 2 programs after watching various Youtube videos that featured them and I must say I was happy to try them. There still are functions missing in Designer that are included in programs of the competition - such as the Mesh gradient tool (which I personally do not miss), the vector trace tool (that I never use), the shape blender tool (which would be nice), the vector eraser and liquify tools and the stroke width tool to name just a few, but overall the upgrades work well and I think they are somewhat worth the money, though Serif could have included more new tools. There is a temporary discount for buying all programs in the suit, a package deal, which is why I hesitantly decided to upgrade. It is a €120 one time payment - no subscription fee - for the entire suit, by the way.



Affinity Photo 2 start up screen



The shape builder tool is a long awaited function that the devs added, the knife / scissors tool as well and the versatile warp tool are absolutely great. In addition the UI has been improved, in particular the Layers panel. Check out the Affinity channel on Youtube, The Affinity Revolution channel, The Brown Bear channel, the Design made simple channel, Olivio Sarkas' channel, the Games From Scratch channel and Kru Mark's channel to get an idea of what the version 2 upgrade is all about. All these persons did an excellent job of exploring the version 2 programs from their own perspective, providing arguments for users to upgrade or not.


The problems for the developers
Kru Mark compares the upgrade to the functionality of Affinity's competition and there still are some tools missing that are included in Illustrator and Inkscape for instance, but for the type of work I create, they are not crucial. I am aware of the fact however, that there are users that would benefit from the missing functions as mentioned by Kru Mark. The improvements the devs actually did include in this version are a welcome addition and perhaps other improvements will be included in the upcoming Beta versions. But not including them in this version, is somewhat of a missed opportunity.

I think Serif was under a lot of pressure to release version 2, because it has been a rather long time since they released the previous upgrade, but I assume the stability of the programs in the suit is a major prerequisite, meaning more time and effort goes into programming and testing. But because Serif did not provide any information why the upgrade took so long, some users wondered if Affinity was dead...., a situation that could have been avoided by keeping users up to date concerning the development of version 2. Had Serif come up with buggy programs in its suit it might have resulted in a bad reputation that is extremely difficult to repair and therefore bad for business. Also the necessity of coding 3 programs to the next upgrade level simultaneously, may have accounted for the lengthy upgrade interval. 

Perhaps because of all these factors, the pressure on the devs in the Serif office was a bit too high, which may have resulted in the aforementioned installation problems, that could in fact be caused by Microsoft's installation policy, requiring companies to use the .msix files instead of traditional installation methods in which the running of .exe files places programs in the Program directory of the system disk or any other directory on any disk the user prefers to install it on. I think the changes necessary to integrate the version 2 suit with the Microsoft Store installation policy, may have given the devs a headache as well and resulting from that Serif's clients, that ran into bungled installations.



Affinity Publisher 2 start up screen



But since it is possible to correct them, I think the Serif team will be able to sort out the problems, but this should have taken place before the release.The installation engine may be separate from the rest of the program, but this is no concern of users - they just want thingsto work properly, which is what they paid for. Although at this point I am intensively experimenting with the absolutely brilliant VectorStyler program, I will still to use the Affinity suite for production purposes for the time being, because VectorStyler still in the development stage. But if Serif slows down the upgrade pace while VectorStyler steps it up, there will come a moment in future when I will make a different decision.

The reason of the update pace being quite low, perhaps has to do with the fact that the software is developed for Windows, Apple silicon - both the Mac OS and iPad version - and the fact that all three programs in the suit are integrated, which means when working in Publisher to make changes to vector art or pixel art Designer and Photo do not have to be opened separately, but all editing can be done from within Publisher. This Studio Link integration, that is the first of its kind in the graphics world and DTP business, will noticeably increase the artists' productivity.

Publisher by the way, can now be installed on the iPad as well, which adds a lot of value to Apple's tablet. because it makes the iPad the first tablet capable of running an (almost) full fledged DTP-program. A long awaited major tool that finally made it into the new Publisher for all platforms is the possibility to create footnotes, endnotes and side notes, which is a function any serious DTP-program must have. This integration of this tool makes Publisher's upgrade the most 'necessary' of the programs in the version 2 Affinity suit.


Conclusion
So, apart from some good aspects to this upgrade, there are too many bad ones, that are not mentioned in may other places on the web or elsewhere. Yet, a certain number of these things nevertheless are worth being put forward, because these programs have become (part of) the livelihood of many that continue to search for ways to survive crumbling economies and continuously soaring expenses. I have listed them below and added some related issues:

  1. The installation trouble for a number of Windows users should have been sorted out before the release of version 2. The mods on the forum should not be suggesting work arounds that require users to dive deep in their operating system (registry tweaks have been suggested), which could easily lead to breaking more than the average user is able to foresee, while most suggestions did not even resolve the problem. This situation should most definitely have been prevented
  2. As Kru Mark correctly reported, there still are several crucial functions missing in version 2 that, in view of the long time that has passed since the previous upgrade, could have been and should have been integrated
  3. Possible upgrades and / or additions of certain tools will most likely be presented in future Beta versions, that are by definition not stable. I one time received the advice in the forum not to use a certain Beta version, because it would not export .png-files properly (which apparently was a known issue, that did not occur in earlier versions....), which brings me to think: Why the heck issue that Beta version in the first place? Is it for users to test or to keep them happy by showing them development still is ongoing? And why would Serif release a Beta version that it advices users no to use? This is a weird type of advice to give to users that simply report that the program is not doing what it is supposed to do and (moreover) what it did correctly before, which makes the situation even more strange
  4. The reason I bought the various Serif products is because I loathe the overly expensive Adobe subscription policy, aside from the other type of disdain they display for their userbase, but I estimate Serif is now at a turning point on how to proceed in the market in which they are operating. The price of the Affinity programs has almost doubled compared to the period in which they were issued for the first time. They still charge a one time fee, but how long will Serif be able to determine its own policies in a time in which giant players simply buy companies that they deem to be interesting for their strategy - meaning: use their code or simply kill them off
  5. Innovation should be higher on the list of priorities of the Serif company, because its competition seems to extend their lead in this field. As a small player in the arena fighting the big boys, the lack of innovative progress is a danger riddled situation to be in, that leads to venues where no company wants to be
  6. The absence of a roadmap that indicates the planned progress of the future versions, is an ominous sign. Blender for instance, continuously updates their publicly issued road map and relatively swiftly integrates the announced improvements, while coding 3D software is necessarily more complex that coding 2D software. Serif not being transparent about where it is going with the suit's development, is rather odd, to say the least, because it leaves users in the dark about the direction in which the company aims to develop. It feels like hopping on an airplane and not knowing where one is going to end up
  7. The startup screens of all 3 programs in version 2 flash a message that the 'Microsoft Store registration is checked' each time the program is opened. It makes sense that Serif registers its users for obvious reasons, but I fail to see why it is necessary for Microsoft to register Affinity users, yet it demands every company that sells products through their store to amend their code. To what extent and in what way would be interesting to know. Particularly since Microsoft is not world famous for being overly concerned with the wellbeing of its users. This seemingly trivial detail could have far reaching consequences that only but very few users are capable of imagining in a society in which the increase of centralized control has gone beyond the type of measure that complies with democratic principles
  8. Almost immediately after buyers of version 2 ran into rather serious trouble - failed installation, not being able to open the programs and not being able to save files created (among a number of other bugs, most of which Serif has not yet resolved....) - this message appeared on the forum in bold white type on a red background at the top of each page: 'Our response time is longer than usual currently. We're working to answer users as quickly as possible and thank you for your continued patience.' Either Serif bit off more than it could chew with this release or other situations have occurred behind the scene that I prefer not to speculate on, but either way, this is bad news. Not being at least somewhat transparent about this towards its users / buyers does not help as well, because such conduct most certainly will provoke conjecture.



Minisforum HX90G



10 port USB 3 hub



Update December 21 2022

The new Minisforum Neptune HX90G mini PC arrived with Windows 11 and installation of the Affinity suit programs from the Microsoft store went without problems. More on running Windows 11 on this computer in this blog entry. So, upgrading to Windows 11 from my very old 2004 rig (first gen i7) cost me an arm and a leg. It includes the hardware - computer and USB hub - and Serif's Universal License. Corporate rule affects an increasing part of today's world.




October 23, 2022

Exploring VectorStyler - Part II

 

Introduction
After losing the files I saved on a network drive in VectorStyler, as stated in the previous blog entry, I decided to save them on the system drive, which in itself worked well. The problem is that my computer is too old and lacks the power to properly create advanced graphics - realistic vector portraits - as I found out this time with exporting the various stages of development in the png-file format. My old rig has a first gen i7 Intel CPU from 2008 (....), has dead slow 16 GB 1333 MHz RAM memory and an extinct NVidia GeForce 750 Ti, which in today's world probably is considered to be a prehistoric system. I am therefore considering to upgrade to the Minisforum Neptune HX90G with an AMD Ryzen 9 5900HX CPU, 64 GB RAM memory and a M2 512 GB SSD, that has a dedicated GPU - the Radion RX 6650M, while taking up very little space (2.8 liter case). I prefer this x486 AMD mini PC over its Mac competition, because it offers the right to repair and upgradability, plus the fact that the software I purchased, is written for the Windows platform.

The reason that I continue to experiment in this constantly updated, ongoing blog entry with VectorStyler in spite of the problems I encounter with running the program properly, is that it has an absolutely huge potential and many of its incorporated functions already work excellently, while some still require a bit of tweaking. Its developer - a single person, named Csaba Ráduly Baka has so far done a most outstanding job creating and developing the project, in a way that made me convinced of the fact that at some point the bugs will be written out of the code and even more new features will be added. So, this series of blogposts is an on-the-fly test / review / in depth exploration that will last as long as VectorStyler will continue to be developed into a mature state, even when I may encounter additional obstacles.


Export Problem & portrait stage sequence
Because I was unable to export the vector portrait in png-format properly, I made screendumps so that I can still place the progress sequence of the various stages of development in this blog entry. The most recent one is at the top and the oldest one is at the bottom. Where necessary I will enter a comment below the screendumps in addition to the image captions. One crucial aspect of my drawing technique is that I place the reference image on top of all other objects and make it transparent, so that it is easy to retrieve whenever necessary, while its transparency can be changed whenever I temporarily need a more clear image. This is useful especially when a drawing contains hundreds or even thousands of (clipped: objects inside of other objects) objects. From what I have seen in tutorials on Youtube, most artists place the reference image or photo below all others, but for me this does not work for the reason mentioned here.

When the portrait is completed, I will post the vstyler-file in the VS forum, for fellow users to inspect. Note: all photos of Maria Orsic on the Internet are a kind of grainy and jagged black & white type of images, that probably do not do her beauty justice, but I do my utmost to make the best of it. The lack of quality in the photos implies that I was forced to interpret aspects of her face in order to be able to create a portrait that includes the attributes of a realistic depiction of a person. In addition I permitted myself the liberty to lean towards a personal elucidation of miss Orsic' stunning appearance, that also is known as 'artistic freedom', which is a style signature that is present in all the portraits I create.


Tools used in VectorStyler
An other thing is that I did not draw this portrait using the Mesh Gradient tool, which I feel is tedious and time consuming to work with, but I drew separate objects (most of which are clipped several layers deep and blurred, that I named accurately in the Layers panel so that I can find them back at a later point in time for further editing. Also, all objects that are drawn are vectors that will rescale and remain sharp in every size into which the image is rescaled, while the mesh tool is a simulation of pixels in vector format that requires a great amount of calculation when rescaling the image. For instance: many of the shadows consist of a single line with 2 (or in some cases a few more) nodes that probably require less computing power when the image is being rescaled. Editing objects at a later point in time, I find easier also when they are separate objects, each of which can be tuned to what it needs to be, which is especially useful when balancing shapes and colours when an image is in the final stages of the design process.


Brief tutorial on creating objects with varying blur levels
I uploaded a brief tutorial on the VectorStyler forum on how to create objects that have areas of varying blur level ratios along their circumference, that is a technique I often use in drawing realistic vector portraits. The usual type of vector portraits created in Adobe Illustrator almost always have hard edged areas (shadows, creases, hair, facial parts like eyes, ears, nostrils, eyebrows etc.) that make them unrealistic, even though they are presented as realistic vector portraits. Adobe's marketing department has managed to successfully sell Illustrator's shortcomings as a feature and, as commonly is the case, the ignorant majority of the market fell for the carefully concocted scam. An example of such an awful portrait you find here. No offence, but I don't think these portraits qualify as realistic, nor do they deserve to be the maistream standard in that conjured category. But as long as most people prefer to think with their spinal cord, such basically ridiculous type of 'artwork' will be considered to be 'great' by those that have no clue of what greatness is. I have been creating realistic vector portraits for years now and examples of what I mean by that can be found in my website; those portraits hardly have any hard edges, which is exactly what does make them realistic. The process described in this blog entry is the first realistic vector portrait that I drew in VectorStyler - the ones on my website were created in Affinity Designer. I am seriously considering switching from the latter program to the former one mentioned in the previous sentence, which is why I am creating the portrait shown below as a test.



Added the darker areas in the hair and began drawing the left ear

In spite of the calculation / rendering problems my computer presents me, I decided to do a little more drawing. The old machine causes the program to freeze often and say that it is not responding (which lasts up to several minutes at best), but I was dissatisfied with the appearance of the previous stage. In this 12th stint I drew some darker accent areas in the hair, so that at least there is a hint into which direction I am taking this 100% vector portrait. Also corrected the lower eyelid of the right eye. I still need to tweak the colours, intensity, gradients in these areas and add more detail, but I'm afraid that would be challenging this archaic device beyond its limits. After the Minisforum mini PC has arrived and has been set up, I will continue to explore the superb Vectorstyler by way of this project.





Added some more shadows and drew the hair base

At this point the program on this very old computer is behaving very strange, which probably is the result of a dramatic lack of computing power, even when all other programs were closed. I ordered a new computer as described above and will continue when that one has arrived. The hair was done according to the technique I described in the seventh stage. It allowed me to draw a gradual transition area between the hair and forehead. The accents in the hair could not be rendered, which confirmed my suspicion that my machine simply was unable to handle the computations.





Tinkering with shadows on the face

Applying subtle shadows on a face, probably is one of the challenges of creating portraits. If a shadow is off just a minute amount in colour, intensity or blur ratio, there is a risk that entire portrait goes down the drain. So, this took me longer than I expected and I still am far from done. I discovered that in the gradient colour tool each node can separately be given a colour but also an opacity level. Nodes can be added by clicking on the gradient indicator line and typing '+', they can be removed from it by simply dragging the node off the line. Very intuitive. The easy way to draw subtle accents probably is to clip one area into an other (several layers of clipping) which also works well and is easier to control. I will try that in the next stage. In the previous stage I wrote that I wished the blur ratio had a bigger range until I discovered that the interactive tool includes nodes on the top and bottom of the reference circle to adjust the range, which is virtually without limit, unfortunately only in one direction. The developer Csaba Ráduly Baka must have advanced artistic skills besides being a brilliant programmer, because these functional details would never have been considered for implementation by a brilliant programmer who has no artistic skills or too little of them.





Added base shadow on mid and left site of the face

This is the seventh stage already. Edited the mouth somewhat. Tweaking the big shadow until I became senseless - with the blur ratio tool (which I wished would have a more extended range), opacity and gradient colours with a proper number of nodes. Probably some clipping of additional objects will be necessary to get things right. I uploaded a tutorial on how to create objects with a varying level of blurriness along their edge in the VectoStyler forum. Had I been more proficient with gradient colour editing (which is present in VectorStyler) I would probably have used it, but to be honest I dislike that tool from my experience with it in other drawing vector programs. I do like the mesh gradient transparency tool, but I still need to  practice it more in order to efficiently use it. I have to leave the image alone for a while and return to it at a later point in time. I'm sure artists are familiar to this type of situation in which the proper settings just elude them, while that seems to be no problem further into the future (I hope). Part of this problem is caused by the fact that I drew the shadow in one piece, in order to minimize the number of objects, which does not always work...... Also, my ancient rig is beginning to struggle, so purchasing a new, more powerful one kind of climbed on my bucket list. First I have to check the budget though, since being able to buy food is important.





Experimenting with dark background

Editing colour intensity of the blurred shadow area at the right side of face mainly to see how that would appear against a dark background. Most of my vector portraits have a transparent background so that I can place them before any type of background and change my mind whenever it seems appropriate to do. Colour balancing therefore is important.





Added mouth and chin line

Besides working on the mouth and chin area and correcting mistakes in the eyes area, I have begun experimenting with mesh transparency, which is an absolutely brilliant function that is present in none of the programs competing with VectorStyler. I will need this function at a later point in this design, but I don't feel familiar enough with it to apply it already. It is just one of the many functions offered by VectorStyler that devs of its competition have not figured out yet how to code. Still a heap to learn for me!




Added shadow to the right side of nose

While tweaking the left eye VectorStyler froze and offered a weird message without saying what was wrong. After closing the program and restarting it, I was offered the option to retrieve a back up, which worked just fine. Immediately the developer responded on the forum and reported a bug. This type of swift support I have never experienced anywhere in my long involvement with software. Great!




Added shadow on the right side of face

Besides adding the shadow on the face' right side did some tweaking of the right eye. Shadowing requires a subtle approach, both in intensity, giving objects a blur ratio and applying colour accents. There still are details that bug me, but I am sure that I will get them sorted out at some point, as I become more familiar with VectorStyler.




Added right eye

Copied left eye to the right. Reshaped elements with the move- and node tool. Adjusted colour accents and lighting, mainly in clipped objects. Renamed copied left eye objects to right eye parts in Layers panel, this because there already are many objects in the drawing that I need to retrieve at a later point in time for further editing, when looking to rebalance colour intensity, because in portraiture moving and reshaping (parts of) objects just a few pixels determines the quality of the likeness, as do do colour accents.



Added shadow behind the left eye

So far, I have mainly been using the Gaussian blur function, object clipping and interactive transparency, all of which work superbly. Many image effect functions - such as blurring - can interactively be fine tuned on the spot, which offers artists the option to exactly and instantly see the result of their tweaking.




Started drawing the face contour and left eye

When drawing realistic vector portraits, I always start with the eyes, because they are the dominant factor in facial features. For drawing I use the pen tool and the node tool to fine tune. Most objects are given a Gaussian blur effect. Colour management in VectorStyler is very easy to use with great precision.


Stage 15 - vector outline