This is the vector portrait of Jonathan Banks who played Mike Ehrmantraut in 'Breaking Bad'. The portrait was created in Affinity Designer in which I still am experimenting because I continue to discover different ways to create certain effects. In this particular work I often used the clipping of strokes, (custom made) brushes and objects (shapes). I used Gaussian blur a lot on both the clipping objects as the clipped objects, which can go several levels deep without a problem. ALL objects are given the parameter: scale with object, so that the image can in theory be re-scaled to any size without loss of quality.
February 18 2022 - Stage 20 - 20 hours |
Some details, like the eyes, are intentionally drawn differently from what they look like in the reference image to enhance the visual impact of the image without giving up likeness. In every portrait the eyes determine 'the look' of the artwork. The choice of more or less differing colours can also be used to create a more dramatic effect. These are among my most used tricks to draw portraits that are more than just accurate copies of photographs. I prefer to create some sort of visual metaphor that reflects the way I perceive characters in an attempt to highlight the essence of their personality by revealing what (I think that) hides behind which is obviously noticeable at first glance, because everyone wears a mask, a fact of which some are not even aware that they do. I like to suggest to the observer to look beyond without encouraging to dissect in an invasive way, because when observing becomes judging one can no longer enjoy art.
Custom designed vector Brushes can be used as textured shapes in various ways that I may explain in a video tutorial when I have enough money to by a decent cam and get the hang of video editing software. It is a very interesting option for artists that use a lot of organic texture in their artwork, but it is not an obvious thing to do. Affinity Designer is able to handle the unusual array of functions applied quite well; it doesn't crash. This currently (May 09 2020) is a work in progress. It is still far from perfect, but I learned a lot. Again (seems to be a never ending process). The various stages of development you see below - the oldest stage at the bottom, the newest one on top. At the bottom of this page is the vector outline view of stage 13 for the vector initiates. Click on one of the images to enter Google's Lightbox that allows to quickly scroll through the images with the mouse wheel (for those viewing this page on a PC anyway).
May 19 2020 - stage 19 - 19 hours
May 09 2020 - Stage 15 13 - 14 hours of work |
May 08 2020 - 13th stage - 11-12 hours so far |
Stage 19 vector outline view |